Send/Recieve a clock signal to other players #1

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opened 2021-03-18 20:10:29 +00:00 by bhowell · 2 comments
bhowell commented 2021-03-18 20:10:29 +00:00 (Migrated from gitlab.com)

This could be super cool in a group, especially on the same LAN but it might still work across the net. WebRTC has a data channel which you could use for tempo and pulse signals. Using PeerJS or similar tools might get a simple sync going. But synchronization can be very tricky so maybe this is not a priority.

This could be super cool in a group, especially on the same LAN but it might still work across the net. WebRTC has a data channel which you could use for tempo and pulse signals. Using PeerJS or similar tools might get a simple sync going. But synchronization can be very tricky so maybe this is not a priority.
raphaelbastide commented 2021-03-25 10:08:35 +00:00 (Migrated from gitlab.com)

This is a good idea, I would love to see it working. I am currently focused on lightness and interpretation system but I keep that in mind. Thanks for PeerJS, it looks adapted indeed. Note: this could be an optional feature.

This is a good idea, I would love to see it working. I am currently focused on lightness and interpretation system but I keep that in mind. Thanks for [PeerJS](https://peerjs.com/), it looks adapted indeed. Note: this could be an optional feature.
raphaelbastide commented 2021-11-02 11:24:00 +00:00 (Migrated from gitlab.com)

marked this issue as related to #35

marked this issue as related to #35
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