Time is not constant through viewport width #65
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It appears that an element placed at left:100vw is not similar to left:0vw at least from a sound perspective.
The result of that is that every beginning of beat (everything that is on the left of the viewport) is slightly rushing.
> Demo
In the demo the out-of-viewport bug has to be ignored, see #66 .
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changed title from Time {-sounds inhomogeneous-} through viewport width to Time {+is not constant+} through viewport width
This demo has also a weird timing that can be related to this issue: the blue element at the very right lags each time it is triggered for the first time. Also, when the patch is played, each first cycle sounds a bit clumsy.
After some investigation:
createInstruments()takes about 400ms to be completed, that’s a bit long but that can’t be related to this issue because it is happening atinit()once.interpret()is called, it loops all the element at once, this can explain why the lag happens at every beginning of tick.marked this issue as related to #39
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